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/vr/ - Retro Games

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>> No.8995874 [View]
File: 2.99 MB, 1400x1048, PS1 Morrowind.webm [View same] [iqdb] [saucenao] [google]
8995874

>> No.8039803 [View]
File: 2.99 MB, 1400x1048, Germs - Nerawareta Machi (PlayStation) [1].webm [View same] [iqdb] [saucenao] [google]
8039803

>> No.5879441 [View]
File: 2.99 MB, 1400x1048, Morrowind_for_PS1.webm [View same] [iqdb] [saucenao] [google]
5879441

>>5879367
Real Answer: The PS1 hardware had no real support for floating point numbers (which is kind of necessary for 3D graphics). All maths were done with a fixed decimal precision. The Saturn suffers from the same problem too.

>> No.5643997 [View]
File: 2.99 MB, 1400x1048, Germs - Nerawareta Machi.webm [View same] [iqdb] [saucenao] [google]
5643997

>> No.5299704 [View]
File: 2.99 MB, 1400x1048, Germs - Nerawareta Machi.webm [View same] [iqdb] [saucenao] [google]
5299704

>> No.4672213 [View]
File: 2.99 MB, 1400x1048, Germs - Nerawareta Machi (PlayStation).webm [View same] [iqdb] [saucenao] [google]
4672213

>> No.4506257 [View]
File: 2.99 MB, 1400x1048, Germs (PS1).webm [View same] [iqdb] [saucenao] [google]
4506257

>> No.4313564 [View]
File: 2.99 MB, 1400x1048, Morrowind.webm [View same] [iqdb] [saucenao] [google]
4313564

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