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>> No.4808823 [View]
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4808823

>>4807984
>>4808018
>>4808090
>>4808236

The best way to handle that sort of thing is provide the weapon in a way that makes it look like... everybody out here is small time and a marine badass somehow died or his pod crashed and he had a BFG or Rocket Launcher (insert game title and appropriate weapon set, thinking quake 2 here). Dude managed to get himself fragged way out in the middle of nowhere and nobody has yet carted off his weapons.

So thats how that weapon got there while nobody else around there has anything like it. OR the raiders are using jury rigged versions built onto a war vehicle, or a monster has a prosthetic that lets them fire a rocket but only if they carefully load it in first before firing, like 40mm underbarrel sort of deal. So the player might have encountered the USE of such a weapon, but not been able to get their hands on it.

You can provide a later tier weapon to a player, such as a Rocket Launcher, as long as you do not provide the AMMO for it or very rarely provide it. It causes alot of healthy teasing and temptation to indulge and use it rather than grind on monsters.

In Doom giving the player a Plasma Rifle but no cells, the PLSG comes with 40 cells but after that it only trickles in through Backpacks until the player hits the spot where you want them to be able to use it.

Same deal with the RL, it could show up first level but combined with a backpack that means you've only got 3 rockets to work with and thats it. Not a very broken drop. Keep the backpacks in Secret alcoves and it works.

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