[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.1012090 [View]
File: 262 KB, 1022x601, _SE.png [View same] [iqdb] [saucenao] [google]
1012090

>>1012063
Personally, what I'd like to see is a level that demonstrates and instructs whats good and whats bad in terms of mapping.

It would be like "Good Idea/Bad Idea" from Animaniacs, but as a Doom Level/mapset.

Another level could show a bunch of rooms, each with some sort of mapping trick (eg. Strobing lights or colored sectors) and next to the room it could show some instructions on how to achieve the effects (or perhaps put a number next to the entrance of that room and have a text file that corresponds to that number)

(pretty much what they did in the Example maps that came with build when it came with Duke Nukem 3D)

>tl;dr version
>Pic related.. but for doom

Navigation
View posts[+24][+48][+96]