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>> No.6557306 [View]
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6557306

>>6557208
>No grinding
I didn't say that. I said that you don't need to grind for most of the game (I would say only grinding for the weapons is necessary unless you're really experienced at the game). Technically you can still do it.
>Materia being a good thing
Could you explain why you think this? I should have said this in my post, but this kills the hype of replaying the game for me since it doesn't matter what characters I choose to have in my party in each section of the game. Also it kills the whole "change character during your playthrough" because it's annoying to switch materia around. I would genuinely like to read why you (and others) like the system.
>combay (combat?) slows down
I didn't say it slows down, but the game logic get's fucked up. The input drops were really annoying, especially during the tougher fights like the weapons and a few of the bosses. This is the flaw in the games engineering. I don't get how this "allows for planning" when we could have had the same system without input drops? I am lost in your logical jumps.
>difference in limit system is huge in the last disc
I want to agree to this because some characters are clearly better than others due to this system, but I did not find it a big deal at all. Mainly because double cutt materia and knights of the round invalidate all limits. I could not make omnislash worth using over knights of the round. Also, only emerald and ruby weapon put up a threat, but every other enemy in the game can be easily beaten by spamming the attack move with their ultimate weapons (which again, makes every character feel the same).

I'm actually interested in a more detailed explanation of your comments.

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