[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4702737 [View]
File: 291 KB, 1360x768, Screenshot_Doom_20180409_190639.png [View same] [iqdb] [saucenao] [google]
4702737

BTW Beautiful Doom recently had an update.
Taken straight out of the ZDoom thread
* ADDED/IMPROVED *
-- Bullet tracers now respect autoaim settings
-- Arch-Vile's attacks now trigger fire death animations (although inconsistently)
* CHANGED *
-- Reduced the volume of some of the louder sounds:
- chaingun fire sound by 40%
- chaingun emtpy casing sound by 50%
- pistol emtpy casing sound by 30%
- shotgun empty shell sound by 60%
- chainsaw wall hit sound by 65%
* FIXED *
-- Added code optimization that *should* fix the issue that caused Pain Elemental/Cacodemon deaths to sometimes crash the game (thanks Rowsol)
-- The kick attack no longer pushes enemies away if they're behind walls, and the push effect is only activated if you actually hit a monster
-- Chaingun will no longer fire 2 bullets if you have only 1 Clip left
-- Fixed an issue that allowed using kick in the short window after Vanilla Chainsaw primary attack (thanks SiFi270)
-- While using Dual Pistols with Bullet Tracers on, the tracers are now properly aligned with the guns (used to be reversed)
-- Revenant's missile is no longer missing dynamic light (thanks Rowsol)
-- BDoom*.txt now properly lists GZDoom 3.2.5 as the earliest compatible version
-- GZDoom loading screen now properly lists the release date instead of TBA (GAMEINFO lump)
-- Fixed the spelling of the name of the 'Beautiful Doom Credits' menu (thanks Chewcumber)

Navigation
View posts[+24][+48][+96]