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/vr/ - Retro Games

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>> No.7106171 [View]
File: 177 KB, 1109x739, i love being charged for a license to download.jpg [View same] [iqdb] [saucenao] [google]
7106171

>>7106146
>>7106148
>>7106150
>how dare you not worship (((Gabe)))!

>> No.7044578 [View]
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>>7044506
HL has done more damage to gaming than any other series, just as Valve has done more damage to gaming than any other company. Pushed solely through marketing and people not going against it because they want to be part of the "praise le gaben" group.
HL2 in particular is an over rated gutted, tech demo walking simulator that was a "cinematic experience" with unskippable cutscenes and popularized cinematic "games" that was also the first case of online client DRM for a single player game even if you bought it physically. It was nothing more than bait to get people to install Steam, and brainwashed drones actually fell for it for a 5/10 game.
For years I have said that if a new HL were made it would be either VR or exclusive to a new steam subscription (steam and all other digital distributor tickets to download are subscriptions, but another subscription on top of that), of course I was right and they used the same type of marketing they did for the first two. A tech temo disguised as a game but is advertised as "revolutionary" and people comply and say it is "revolutionary" because Valve said it is in their marketing. You could tell from the treailers how much they advertised that you can move objects on a shelf and pick up and individual bullet, brainwashed drones will claim that makes it the greatest game of all time, just like they claimed HL2's not cutscene cutscenes were a huge leap in "technology".
Half Life 2 was only created to bait people into installing Steam and to kick off Valve's anti physical copy, pro digital brainwashing campaign.
VR, like paid digital distribution, is just another way for the industry to get more non-gaming casuals that need either extremely easy access or a gimmick to play games to start playing games so they have more pay pigs to extract money from. Notice that Valve, the company that pushed digital distribution more than any other video game company, is also pushing VR harder than any other video game company.

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