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>> No.10898482 [View]
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10898482

>>10895962
Zandronum player here. You'll only ever catch "TRUE!" replies because it wouldn't be an echobox otherwise, so i'm gracing you with an answer. I fucking hate GZDoom with a passion because it's knee deep in so many crutches it may as well be a paraplegic with a glass pelvis. Besides the default options that any sane person would change themselves, the amount of confusion for what GZDoom wants to be is perplexing. On one hand it wants to be a doom source port, on another it wants to be the catch-all game engine modders can make their "game" onto. Why would someone want to make a paid "game" on a doom box that goes above and beyond to render a single portal dropping frames by 120 on a modern beast of a machine? How about you be a good doom source port for starters and then worry about being someone's 2d platformer engine?
>2024
>ZScript has deprecated functions ALREADY before releasing documentation
> <1% users use zscript, for anything normal you would and still can use the already existing combination of mapinfo,sndinfo,decorate,loadacs
>gzdoom scaling still fucked
>maps in vanilla format completely broken collision wise
>blockmap and dehacked basically non-functional
>years of repos and only to run 30fps on nuts ON IDLE MONSTERS
>lame excuse of "netcode" functionality that WILL get desynced because default functions have precision loss which differs from architecture to architecture
legitimately do not come to me even with "lzdoom", i'll just do what Graf Zahl does every time he pokes his head out of his ass. I just don't have a A4-sized stamp with a bold red "NO" yet.

Good bait, now excuse me, i gotta jerk off to Pizza Tower in Ghoul's Forest.

>> No.5335207 [View]
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