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/vr/ - Retro Games

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>> No.3294664 [View]
File: 51 KB, 346x423, 1357507004249.png [View same] [iqdb] [saucenao] [google]
3294664

>>3294659

>> No.2081719 [View]
File: 51 KB, 346x423, 1357507004249.png [View same] [iqdb] [saucenao] [google]
2081719

>>2081689
>>2081717

Someone else joined this and made it an arguement, it hurts my eyes cus my eyes suck.

I probably should get out more, but it's cold and shit outside and there's no video games

>> No.2054528 [View]
File: 51 KB, 346x423, 1357507004249.png [View same] [iqdb] [saucenao] [google]
2054528

>>2054527

Oh fuck me I'm dumb. I just processed non-retro game.

Uhhh... TF2 then.

>> No.1730117 [View]
File: 51 KB, 346x423, 1357507004249.png [View same] [iqdb] [saucenao] [google]
1730117

>>1730027

Also you guys may want to redownload this, I dun goofed with the gauntlet's code and when you select the powered arm cannon, it uses the spike staff's sprite while raising

>> No.1584616 [View]
File: 51 KB, 346x423, 1357507004249.png [View same] [iqdb] [saucenao] [google]
1584616

>>1584565

I don't get it.

>> No.1352721 [View]
File: 51 KB, 346x423, 1357507004249.png [View same] [iqdb] [saucenao] [google]
1352721

okay the wiki is leading me around in circles, in the a_explode page it mentions you can set hurtshooter to 0 to make sure it doesn't harm the player, but it doesn't list -where- hurtshooter is put in the formula, then I find on the Function prototypes page this formula:

A_Explode [(int explosiondamage = 128, int explosionradius = 128 [, bool hurtshooter = true [, bool alert = true]])]

so I assume hurtshooter comes after radius but before alert, but flags apparently go in between those two as well.

Fuck. I never was good with this crap, I just need to figure out -where- I put hurtshooter, and if I use false or a 0

>> No.1329027 [View]
File: 51 KB, 346x423, 1357507004249.png [View same] [iqdb] [saucenao] [google]
1329027

>>1323234

Alright I've been sitting here for give minutes trying to figure out what BG2 is. Someone clue me in.

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