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>> No.5680651 [View]
File: 209 KB, 1280x720, catacomb armegeddon.jpg [View same] [iqdb] [saucenao] [google]
5680651

>>5679567
I'm told that Catacomb 3d did not use raycasting, which makes sense since the 3d is so wonky.

this thread suggests it's doing something faster: http://www.sega-16.com/forum/showthread.php?25619-Catacomb-3D-and-Raycasting

but what is the algorithm specifically?

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