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/vr/ - Retro Games

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>> No.3957002 [View]
File: 16 KB, 549x188, batch.png [View same] [iqdb] [saucenao] [google]
3957002

>>3956991
I can make as many rots as the engine supports without super annoying sprite naming conventions since I use a batch render plugin.

Similarly, it's easy to give it an absurdly smooth frame rate, but performance will probably start to suffer rather quickly then.

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