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>> No.3610927 [View]
File: 223 KB, 335x515, 8fx9Sue.png [View same] [iqdb] [saucenao] [google] [report]
3610927

Anybody here more interested in how the engine for Doom was made rather than the actual game? Don't get me wrong, I play Doom all the time, but I'm just more curios about how Carmack found and worked around the limits of the original engine.



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