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>> No.6247940 [View]
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6247940

>>6247897
I agree. The game is significantly easier when playing GZDoom.

>>6247907
You would think setting strict compatibility mode on would solve everything, but it does not. For one, in the original Doom, and in source ports that faithfully recreate it like Crispy Doom and PrBoom, whenever you have the partial-invisibility power-up, monsters can still see you; the only thing different is the enemy's accuracy is drastically reduced. In GZDoom, even with strict compatibility on, enemies cannot "see" you when you have partial-invisibility until you alert them. You can clearly see it in this video - the imps are not alerted until AFTER I throw my first punch:
> https://youtu.be/8CXmAEaiFr8?t=385
Second, normally what happens in Nightmare difficulty is any enemy that you kill will immediately start hunting you once it respawns, unless it was killed by another demon, in which case it respawns in an idle state. In GZDoom, all enemies respawn in an idle state instead of immediately hunting you. I think this is the single most important reason as to why Nightmare is so much easier on GZDoom.
Thirdly, when playing Nightmare, your luck is significantly better on GZDoom than on more "faithful"/"accurate" sourceports, though admittedly this is just anecdotal evidence and could simply be a result of the respawn bug I listed above.

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