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/vr/ - Retro Games

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>> No.2360626 [View]
File: 2.90 MB, 3264x2448, IMG_20150317_212938.jpg [View same] [iqdb] [saucenao] [google]
2360626

>>2359845
Mah nigga

I wish it were easier to use these monitors with real consoles without needing a scan converter. It puts most TVs to shame and high quality stuff like PVMs with RGB are either impossible to find locally or too expensive to ship.

>> No.2294743 [View]
File: 2.90 MB, 3264x2448, IMG_20150317_212938.jpg [View same] [iqdb] [saucenao] [google]
2294743

>>2294596
I'm pretty much doing this as well.

I've also been using interesting variations of that shader setup.

>Pretty much the only games that would have issues with this setup are arcade games that run at weird refresh rates.

Yeah there's no getting around having to make multiple custom modes to cover some of them. Others that are close enough to 60Hz can be adjusted with minimal difference.

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