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>> No.6310964 [View]
File: 1.58 MB, 2408x3800, baldur's gate maps.jpg [View same] [iqdb] [saucenao] [google]
6310964

BG1 is funny in how if you stitch all the outdoors maps together like this, a lot of them will line up, in fact like they were from the same render, but then you have lots of them which line up partially with something but then not at all with others.
You also have quirky things like how the road south of Beregost visibly match perfectly, yet there's like a 4hr travel between those two areas.

Also, is it just me, or does that place next to the Firewine Bridge with the completely out of place gray rocks and cliffs sort of feel like a salvaged Beta area or something? Like they did that early on as a test, before they settled on the brown/tan layered cliff formations you otherwise see everywhere else in the game.

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