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>> No.6655639 [View]
File: 1.11 MB, 1295x600, sanctuary.png [View same] [iqdb] [saucenao] [google]
6655639

>>6646931
THE DARK SANCTUARY by VAEROS [EDITED]
Feel kind of weird about doing this but it had been two days since my criticism of the level with no reply to me or anybody else by Vaeros, so I took the liberty of fixing the bullshit parts of this map. It was unfair before and it's not exactly balanced now, I only went as far as to fix what I saw as glaring issues. Parts of the map play like the worst parts of Straight Walled Rooms (sorry, manuk3r) with cramped hallway peekaboo sections but other parts are genuinely inspired and make me like the map a lot overall.
List of changes: Placed rockets and cell ammo next to the yellow key so the cyberdemon can actually be dealt with; Changed a mandatory switch from an inoccuous bookshelf texture among bookshelf textures to a switch texture; Placed a red light next to the red key door to make it stand out; Rearranged the placement of some meds so you can pick them up throughout a fight instead of all at the end; Removed a baron from the rocket launcher shooting gallery section; Changed plasma gun secret trap to four barons instead of six; Fixed glaring misalignments; Placed box of shells at end of library tunnel.
https://drive.google.com/file/d/1UGeDN1KW_uyjSiH2SgLUocLKPE-V2moF/view?usp=sharing
Would somebody playtest this and give feedback on whether or not it still feels broken/unfair?
VAEROS, if you see this, let us know if you approve these changes.

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