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>> No.10008091 [View]
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10008091

am I the only one who thinks that doom 2016 and eternal kinda missed a lot of what made dooms artstyle and aesthetic distinctive?
the sci fi interiors are too clean, not quite as brutal or industrialist
the demons are somewhat overdesigned, looking more like aliens from halo or mass effect than demon demons
hell in doom 1/2 had a gothic, surreal aspect to it, evoking heiryonymous bosch and shit, and there was this way the deimos base started to become more strange and absent of logic in its design (wall textures for floors and stuff) made it really feel like reality was thinner in hell, subject to distortion
the newer games don't really have that, too much sci-fi and not enough "thrash metal cover brought to life"

on top of that, I have a feeling that while many people have rightly criticized doom eternal for being too much of a "Saturday morning cartoon", in a weird way I feel like they take themselves too seriously? I'm talking about the soundtrack mainly. mick gordons great, but all of the tracks are similarly dark and aggressive. there's no shit that catches you off guard with it's casualness, like the doom 2 underhalls music, the imps song, or anything as unabashedly fun as "I sawed the demons"
I feel like more casual, fun music like that adds a layer of "doomguy is slowly going stir-crazy from fighting demons nonstop and is emotionally dissasociating" kind of black comedy to everything

there's no FIREBLU in 2016 either

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