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/vr/ - Retro Games

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>> No.6760721 [View]
File: 59 KB, 500x590, 56.jpg [View same] [iqdb] [saucenao] [google]
6760721

>>6760637
>I've never played through an RPG

I'm half-way through Soul Hackers and I'm reminded why I like retro jrpgs so much.

The battle system is simple to get into but flexible enough to offer some mechanical depth, the story is very good and well written with continuous momentum pushing forward with some fun surprises thrown in (so far it has never dwindled or felt like filler). The characters are likable, have distinct personalities and their voice-work is exceptional (Nemissa is charming and it's funny to watch her possess Hitomi since the two are very different); the art style has a 90's cyber-goth atmosphere thanks to Kazuma Kaneko's wonderful work, the music is also on point varying between soothing jazz beats to haunting electronic tracks, and the graphics are pretty nice for a saturn-era 3DS port. I only wish they updated the sprites a bit to take advantage of the 3DS hardware, I know it's not going to happen but a proper modern remake/port with high quality production would've been amazing, oh well, at least Atlus decided to make this port.

I'm playing it on hard and while it's not that challenging it's surprising to see some bosses and random encounters hit like trucks and wipe out my party with some crazy combos, this has happened quite a few times and it still makes me go "WTF?!".
A tip I'd give is that grinding levels' isn't as important as magnetite management and conservation. Don't walk around with summoned demons, only use them when necessary. I never really felt the need to grind in jrpgs though, but conserving magnetite in this game is a big part of playing efficiently, since summoning and even moving around dungeons causes your demons to consume it.

But other than that, it's great. It's probably the second best SMT jrpg I've played.

>> No.6238015 [View]
File: 59 KB, 500x590, SoulH.jpg [View same] [iqdb] [saucenao] [google]
6238015

I'm half-way through Soul Hackers and I'm reminded why I like retro jrpgs so much.

The battle system is simple to get into but flexible enough to offer some mechanical depth, the story is very good and well written with continuous momentum pushing forward with some fun surprises thrown in (so far it has never dwindled or felt like filler). The characters are likable, have distinct personalities and their voice-work is exceptional (Nemissa is charming and it's funny to watch her possess Hitomi since the two are very different); the art style has a 90's cyber-goth atmosphere thanks to Kazuma Kaneko's wonderful work, the music is also on point varying between soothing jazz beats to haunting electronic tracks, and the graphics are pretty nice for a saturn-era 3DS port. I only wish they updated the sprites a bit to take advantage of the 3DS hardware, I know it's not going to happen but a proper modern remake/port with high quality production would've been amazing, oh well, at least Atlus decided to make this port.

I'm playing it on hard and while it's not that challenging it's surprising to see some bosses and random encounters hit like trucks and wipe out my party with some crazy combos, this has happened quite a few times and it still makes me go "WTF?!".
A tip I'd give is that grinding levels' isn't as important as magnetite management and conservation. Don't walk around with summoned demons, only use them when necessary. I never really felt the need to grind in jrpgs though, but conserving magnetite in this game is a big part of playing efficiently, since summoning and even moving around dungeons causes your demons to consume it.

But other than that, it's great. It's probably the second best SMT jrpg I've played.

>> No.6237715 [View]
File: 59 KB, 500x590, SoulH.jpg [View same] [iqdb] [saucenao] [google]
6237715

>>6237370
>why people like JRPGs?
My question is why do you (and others) find it surprising that JRPGs are liked? What's the problem? to me jrpgs provide an experience I can't get from simple action games or adventure games.

I'm half-way through Soul Hackers and I'm reminded why I like jrpgs so much.
The battle system is simple to get into but flexible enough to offer some mechanical depth, the story is very good and well written with continuous momentum pushing forward with some fun surprises thrown in (so far it has never dwindled or felt like filler). The characters are likable, have distinct personalities and their voice-work is exceptional (Nemissa is charming and it's funny to watch her possess Hitomi since the two are very different); the art style has a 90's cyber-goth atmosphere thanks to Kazuma Kaneko's wonderful work, the music is also on point varying between soothing jazz beats to haunting electronic tracks, and the graphics are pretty nice for a saturn-era 3DS port. I only wish they updated the sprites a bit to take advantage of the 3DS hardware, I know it's not going to happen but a proper Switch/Ps4/Vita remake with high quality production would've been amazing, oh well, at least Atlus decided to make this port.

I'm playing it on hard and while it's not that challenging it's surprising to see some bosses hit like trucks and wipe out my party with some crazy combos, this has happened quite a few times and it still makes me go "WTF".
A tip I'd give is that grinding levels' isn't as important as magnetite management and conservation. Don't walk around with summoned demons, only use them when necessary. I never really felt the need to grind in jrpgs though, but conserving magnetite in this game is a big part of playing efficiently, since summoning and even moving around dungeons causes your demons to consume it.

But other than that, it's great. It's probably the second best SMT jrpg I've played.

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