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>> No.6529757 [View]
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6529757

>>6529721
it's not just the AA, they also deliberately disabled mipmapping as part of their "artistic vision" or something, this leads to everything being noisy at a distance.

overall I found amid evil inconsistent at everyting. some great levels, but equal amount of bland and bad ones, same with enemies. best weapons both use green mana, which discourages switching between them and turns everything else into "least bad" situation.

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