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>> No.3680138 [View]
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3680138

>>3680116
3D model to 2D sprites can take a bit off your workload since you don't have to make every sprite from scratch, but it's still going to take a lot of time to process and refine each frame.

Like for a first project I'd just pull one or two sprites, throw it all into a player skin file with no rotations done at all and throw it into the skins folder just to see if it appears. From there you can worry about shit like adding sounds, graphics that look better, palette mapping so you can change player color properly, etc.



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