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/vr/ - Retro Games

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>> No.4301643 [View]
File: 122 KB, 400x378, Let's look in this closet.png [View same] [iqdb] [saucenao] [google]
4301643

>>4301464
I love it.

>> No.4261753 [View]
File: 122 KB, 400x378, c46A7ND.png [View same] [iqdb] [saucenao] [google]
4261753

>>4261635
Awesome! If anyone has any last minute thing they want to add or has any bugs they would like to report please say now, because I'm planning on dropping this bad boy off to idgames sometime tomorrow afternoon.

Here's the link to the version with all the fixes RjY has made:
https://www.dropbox.com/s/4b5gh8hp77gi92o/300minvr.zip?dl=1

>> No.4238078 [View]
File: 122 KB, 400x378, Monster Closet.png [View same] [iqdb] [saucenao] [google]
4238078

>>4238060
Look at all these Dooms in this Doom closet.

>> No.4191712 [View]
File: 122 KB, 400x378, Monster Closet.png [View same] [iqdb] [saucenao] [google]
4191712

>>4191698
>0:35

>> No.4164324 [View]
File: 122 KB, 400x378, 89e064a7321540a2436a21289c518bdd66ae1424.png [View same] [iqdb] [saucenao] [google]
4164324

>>4164319
Yeah

>> No.3999395 [View]
File: 122 KB, 400x378, 89e064a7321540a2436a21289c518bdd66ae1424.png [View same] [iqdb] [saucenao] [google]
3999395

It's finally uploaded!
May I present, the Doom Quickstart Archive!
https://drive.google.com/file/d/0B47V8l2eVZKxdjhMOFlkMHRmV2c/view

What's included:
>Every official Doom map ever released!
>Dozens of gameplay mods and visual enhancements
>Single player and multiplayer megawads
>Total Conversions
>Joke wads and mods

Made to be the companion to the "So You Want To Play Some Doom" guide, so every map and mod mentioned in it (and more) can be found in the Quickstart Archive.


If there's any WADs or MODs you want to see in the Quickstart Archive, feel free to reply.
I'm also open to any critiques of how the Quickstart Archive is organized, I want this to be as polished as possible.

>> No.3926290 [View]
File: 122 KB, 400x378, 1405663900597.png [View same] [iqdb] [saucenao] [google]
3926290

>>3926272

its alluded to in a couple of works, though details are contradictory.

The gist is that the Black Goat of the woods, if it is not a separate but related thing, is a form that she takes and can be male or female.

I just remember it being mentioned in a couple of his works, wikipedia says its brought up in "The Thing on the Doorstep"

Its not without precedent, Nyarlathotep is mentioned to have similar shenagians, and a similar title of "father of a million favored ones" because he has to be the best

>> No.3852806 [View]
File: 122 KB, 400x378, aaaagitating.png [View same] [iqdb] [saucenao] [google]
3852806

>>3852787
He doesn't have to.

>> No.3852026 [View]
File: 122 KB, 400x378, aaaagitating.png [View same] [iqdb] [saucenao] [google]
3852026

>>3852021
This is some really bad bait.

>> No.3755875 [View]
File: 122 KB, 400x378, aaaagitating.png [View same] [iqdb] [saucenao] [google]
3755875

>>3755863
I honestly find that it's not too bad, ammo-wise, unless you're trying to 100% kills.

The only real threat the map has is the lost souls making dodging next to impossible because they keep floatin' in the way like fuckin' retards.

>> No.3336886 [View]
File: 122 KB, 400x378, 89e064a7321540a2436a21289c518bdd66ae1424.png [View same] [iqdb] [saucenao] [google]
3336886

>>3336829
Hey I like the last picture!

Suggestions:

>Skeletons and archviles with rockets. It gives you enough DPS to fight back, versus giving shotguns that just don't.
>Individual skeletons or < 5 of them are fine pre RL.
>Large groups of hitscanners with the SSG/chaingun. Also supply cover if the player doesn't blow them all away at once.
>Zombies and imps with the shotgun/chaingun/buhzerk. You obviously can't melee shotgunners.
>I suggest using chaingunners with care. Only deploy one until the player has a chaingun/SSG themselves. Then go nuts.
>Demons/spectres: Avoid large groups of them until the player has the SSG/RL/Zerk. They take a long time to kill with weaker weapons.
>Goats: Try not to use barons as walls with HP. It slows the game down unless you're handing out rockets like candy. I treat hell knights as beefier imps.
>Mancubi/arachnotrons: Snipers. Arachnotrons work better at long range. Mancubi force directional changes up close. Not a bad choice for chasing the player off.
>Imp hordes: Cannon fodder. Field sparingly when the player only has a pistol. Go nuts afterwards.
>Hitscanner note: Be mindful how much ammo you're doling out from hitscanner corpses. It can pile up.

>>3336864
I'm playing DUMP 3 now. I know that feel bro. The really sad maps are the ones I play, recognize them as being the work of /vr/others from when we were all mapping, and end up shitting on them because of design issues. That hurts.

>>3336870
Jimmy delivered a professional one. He has a megawad to his name. No surprise there.

>> No.3327008 [View]
File: 122 KB, 400x378, 1467134064716.png [View same] [iqdb] [saucenao] [google]
3327008

>>3326963
>>3326440
>>3326212
Why are revenant pictures the best?

>> No.3322514 [View]
File: 122 KB, 400x378, 89e064a7321540a2436a21289c518bdd66ae1424.png [View same] [iqdb] [saucenao] [google]
3322514

>>3322506
Agreed. I made a pretty big map for DUMP 3. After being away from it for two weeks and going back to change things, I get bored to death playing the full 25 - 30 minute UV-max run.

The next map I make should only take 10 minutes for me to max in beta at most. No more 25 minute maxes, at least until I get the urge to make a slaughter map.

>> No.3279442 [View]
File: 122 KB, 400x378, literallytheendofmymap.png [View same] [iqdb] [saucenao] [google]
3279442

I want to get of Terminus' wild ri - oh wait I'm done! Now I have to do difficulties and get rid of all this damn placeholder ASHWALL texturing. I should be done this weekend. At the beginning of the process I boasted I could make 2 or 3 maps. I probably made the gameplay equivalent of 2, or at least 1.5.

>>3279402
Good luck anon. May you outrun all skeletons that pursue you.

>>3279386
If it's for DUMP 3, use Zandronum UDMF, NOT Doom 2 and NOT Hexen.

>>3279424
That's no fun anon. I put 20 PEs at the end of my map and I get a monster count bump of about 200.

>> No.3272473 [View]
File: 122 KB, 400x378, 89e064a7321540a2436a21289c518bdd66ae1424.png [View same] [iqdb] [saucenao] [google]
3272473

>>3272439
That's actually pretty funny anon.

>> No.3172447 [View]
File: 122 KB, 400x378, plutonia.png [View same] [iqdb] [saucenao] [google]
3172447

>>3172415
>columbiner tier edgelord shit that belongs on /r9k/ or some other trash board
Yeah, hilarious.

>>3172421
This.

>> No.3167779 [View]
File: 122 KB, 400x378, 89e064a7321540a2436a21289c518bdd66ae1424.png [View same] [iqdb] [saucenao] [google]
3167779

>>3167718
Because it goes full slaughter as the wad goes on. Cacowards love picrelated style gameplay.

Maybe I'll give it a shot. I've seen some pretty difficult sections in AV, but they're usually beyond map 10, like from 15 or 20 on. Now you've got me curious.

>> No.3102273 [View]
File: 122 KB, 400x378, 1417127698396.png [View same] [iqdb] [saucenao] [google]
3102273

>>3102254

Plutonia will make your chest grow hair if you adapt and overcome it.

>> No.2891152 [View]
File: 122 KB, 400x378, 1395200320386.png [View same] [iqdb] [saucenao] [google]
2891152

>>2891086
The Pyro Baron is a straight rip from Valiant, too, I think.

>> No.2642134 [View]
File: 122 KB, 400x378, IT92gRk.png [View same] [iqdb] [saucenao] [google]
2642134

>>2636384
If you ask me that game really needs some revenants to go with those hordes of skeletons.

>> No.2476732 [View]
File: 122 KB, 400x378, DOOM closet.png [View same] [iqdb] [saucenao] [google]
2476732

Let's Doom
look for BEEF in doomseeker search

>> No.2131043 [View]
File: 122 KB, 400x378, IT92gRk.png [View same] [iqdb] [saucenao] [google]
2131043

>>2131008

>> No.2092126 [View]
File: 122 KB, 400x378, IT92gRk.png [View same] [iqdb] [saucenao] [google]
2092126

can anyone recommend me some good overkill slaughtermap wads?
I want to go apeshit with russian overkill
>I've already tried sunder and nuts almost made my computer kill itself

>> No.2030158 [View]
File: 122 KB, 400x378, 1383205066305.png [View same] [iqdb] [saucenao] [google]
2030158

>>2030145
shut up faggot.

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