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>> No.10786086 [View]
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10786086

I wonder if D3 is responsible for this dichotomy in the fanbase where there's 2 extremes of "exploring" Doom.
On one hand, there's redesigns that deviate even further from traditional looks than D3, as a way to "push the envelope" of what else Doom can look like.
Almost as if a D3 follow up could've been more experimental.
But on another, you have attempts at exploring the "true, genuine Doom aesthetic": Be it assets in some mods/out of Realm667, some projects, fanart, "remastered" assets and all that.
Like a timeline where Doom never got any alternate art style and everything was made to fit what could be the Doom art style.
I feel like the new games took this away, partially because of how better received they are than D3, but specially this "the one franchise reboot that actually returns to the roots" mentallity that refuses to acknowledge various differences between these games and the originals.
Even though there's something fun out of exploring "what if" scenarios in a series that never took its setting seriously.
The fact that people deslike the story in TAG and Eternal a bit should've only pushed their imaginations further and think of how else things could go.

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