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>> No.5450875 [View]
File: 127 KB, 1024x741, horror.jpg [View same] [iqdb] [saucenao] [google]
5450875

>>5450853
Thats probably the case. Though that kind of issue made a return in D44M.
It reminds me of that scripted battle mechanic of some old console games where you fight 5 guys, then a few more guys pile in, then you're allowed to progress to the next screen down the street. In TMNT 2 there was a limit of I think 8 sprites per line on the screen.

The other reason might've been to put people on the edge of their seat. Monsters in quake dont have the same kinda flinch behavior as doom. So if you were used to that you could be stuck in a corner unloading on an ogre or fiend and you cant do anything but keep firing and the monster just tears into you and its like a trainwreck.
Kinda like being cornered by an HK or Baron in doom. And im guessing they wanted to exaggerate that kind of psychological horror.
Gritty
Dark
Meant for 18+ (even tho marketed to teens)
Horror
...it goes along with all of that

>> No.4080551 [View]
File: 127 KB, 1024x741, horror.jpg [View same] [iqdb] [saucenao] [google]
4080551

>>4080371
>>4080401

Hey Anons its been awhile since I upgraded my GZdoom (2.4) and I dont have hardware rendering.

I was wondering what kinda changes/updates have been done now that its up to 3.1... im a little skeeered to upgrade if its gonna brake.

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