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>> No.10949953 [View]
File: 3.89 MB, 1280x960, wolf3d e5m3 [sound=files.catbox.moe%2Faonycu.opus].webm [View same] [iqdb] [saucenao] [google]
10949953

>>10949924
Using the mouse for movement as well as aiming and shooting. Technically you can play the game entirely on the mouse, but switching weapons is useful sometimes and there's not really much benefit to not using space for opening doors. The important thing is the insane speed and smoothness you get from mouse movement and strafing. Since Wolf3D has no inertia or verticality unlike Doom, it's as responsive and precise as moving your cursor around your OS. It's more taxing than using keyboard movement (you may want backup keyboard binds so you can take it easy going through long stretches of corridor) but you can really fling yourself around the map when you get used to it.
>how I could also do that and try it out?
In the original game, just play with the mouse. LMB shoots, RMB strafes, MMB opens, or you can use your free hand exclusively for opening doors and switching guns. In ECWolf, make sure "Disable Y Axis" is unchecked in the control options and that you have RMB bound to strafe.

>> No.10931196 [View]
File: 3.89 MB, 1280x960, wolf3d e5m3 [sound=files.catbox.moe%2Faonycu.opus].webm [View same] [iqdb] [saucenao] [google]
10931196

>>10931081
It's easy to rely on that in Tom's maps, Romero does a better job of pushing you into the room, either by putting the resources you need in there or getting you flanked if you don't keep moving. Sometimes it's also just genuinely preferable to get in and juggle the crowd instead of getting whittled down at a chokepoint because enemies can shoot through each other. If you strafe a lot and use mouse movement you can take on crowds and win, but it depends a bit on what you're fighting. Don't fuck with mutants or full groups of SS. A few SS in a group of officers and guards can be managed as priority targets, but it's a big risk if you don't have a chaingun.

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