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>> No.5996568 [View]
File: 8 KB, 200x200, -fast.gif [View same] [iqdb] [saucenao] [google]
5996568

>>5988608
I did a ZScript thing that makes fast monsters not stand still like turrets but still making them slightly faster, also affects projectiles. Currently it affects every monster regardless of having a FAST keyword or not in their states as I don't know if there even is a way to check for those keywords. Requires GZDoom 2.4 or newer. https://drive.google.com/file/d/1UmEgSvf0hOOYW53IbJzkQvJb0DN2lRTM/view?usp=sharing

>> No.5782676 [View]
File: 8 KB, 200x200, Doom_Demon.gif [View same] [iqdb] [saucenao] [google]
5782676

When's the last time anyone's gotten hit by a Pinky?

>> No.1778028 [View]
File: 8 KB, 200x200, Doom_Demon[1].gif [View same] [iqdb] [saucenao] [google]
1778028

>>1778023

this is a demon

>> No.966073 [View]
File: 8 KB, 200x200, Doom_Demon.gif [View same] [iqdb] [saucenao] [google]
966073

So how about them demons?

>TENSION bankors
You're all a bunch of bankors, obviously. Shouldn't you be counting money instead of arguing?

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