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/vr/ - Retro Games

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>> No.10917089 [View]
File: 77 KB, 600x1500, 1278562664396.png [View same] [iqdb] [saucenao] [google]
10917089

>>10909731
>>10911206
Played these two recently, and yeah, what were they thinking?

>> No.4126696 [View]
File: 78 KB, 600x1500, castlva-goddamnit.png [View same] [iqdb] [saucenao] [google]
4126696

EIGHT WAY WIPPAN

>> No.3601240 [View]
File: 78 KB, 600x1500, 1300776501292.png [View same] [iqdb] [saucenao] [google]
3601240

>>3599950
Exactly, by the time you get to the inverted castle you have already explored most of the normal castle so there is nothing new to really discover at least in terms of new areas.

>>3599763
Now that I think about it, you have a point. So it was probably not made the last minute because the level design team fucked off, but if they wanted something disorienting they should have borrowed some inspiration from super castlevania 4, see
>>3593059

Also Final Toccata, Final Toccata everywhere.

>> No.1505187 [View]
File: 78 KB, 600x1500, castlva-goddamnit.png [View same] [iqdb] [saucenao] [google]
1505187

>> No.1489426 [View]
File: 78 KB, 600x1500, castlva-goddamnit.png [View same] [iqdb] [saucenao] [google]
1489426

>pre-SoTN style of Castlevania

You mean the linear ones with set levels and devoid of equipment or leveling mechanics?

Like, say... Simon's Quest?

>> No.358148 [View]
File: 78 KB, 600x1500, castlevania medusa head.png [View same] [iqdb] [saucenao] [google]
358148

>>357209
captcha: animosities icjvbus

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