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>> No.6249165 [View]
File: 1.22 MB, 1920x1080, Screenshot_Doom_20200307_120946.png [View same] [iqdb] [saucenao] [google]
6249165

>>6249123
Rekkr and Doom 4 Vanilla are both completely vanilla compatible and thus run in Chocolate Doom flawlessly, and when you run either in GZDoom they have this cool feature that causes things like enemy fire projectiles or explosions to emit their own light, which looks really good, pic related; unmodded GZDoom doesn't do this.

You can play them both with these GZDoom mods as well:
Simple Motion Blur:
> https://forum.zdoom.org/viewtopic.php?f=103&t=62772
Tilt++:
> https://forum.zdoom.org/viewtopic.php?f=105&t=55413
Weapon Sway:
> https://forum.zdoom.org/viewtopic.php?f=46&t=62634
Bolognese Gore Mod:
> https://www.moddb.com/mods/brutal-doom/addons/bbgorenew

I recommend playing Doom 4 Vanilla mod with Sigil.wad on Crispy Doom. This is the one instance where I think using a gameplay mod is actually better than playing without mods. Turn on Crispy Doom's weapon recoil pitch option (it makes the screen shake when firing a weapon, making even the pistol feel mighty, and makes the rocket launcher feel bad ass), and turn on the projected crosshair option (it makes the crosshair behave like a red dot laser which looks super cool with D4V's weapons/overall aesthetics).

And I recommend playing Rekkr on GZDoom with the mods listed above; there is something super cool about dodging enemy projectiles with motion blur and Quake-style screen-tilting while strafing. Rekkr comes with it's own levels; load it with doom.wad as your IWAD.

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