[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.8646289 [View]
File: 1.22 MB, 1514x844, trenchbroom_techbase2.png [View same] [iqdb] [saucenao] [google]
8646289

>>8646157
I'll have a look at those, but I think I'll stick with the first option. I don't want external mod dependencies, if possible.Alternatively, I might distribute as a separate mod/game folder. Might just re-texture the ogres and knights to fit more of a tech theme.

Does anyone have a link to resources on how full-on quake modding wokrs? I'm familiar with C, so Quake C won't be an issue. But mainly how to create custom .PAK files to replace original textures / sound effects.

Navigation
View posts[+24][+48][+96]