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/vr/ - Retro Games

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>> No.3744172 [View]
File: 412 KB, 1600x900, Screenshot_Doom_20170117_144555.png [View same] [iqdb] [saucenao] [google]
3744172

>>3743916

This really isn't too good. Even keeping in mind that you want us to ignore the texturing, which confuses me. I'm extremely surprised you went out of your way to pick textures, and then intentionally picked ill-fitting textures for everything. Just covering everything in STARTAN would have done fine.

The starting area alone is a nightmare, entirely bare aside from an overdesigned door and 50231 trees on one side, and a GIGANTIC floor HOM.
You open the door and there's a cramped space with no room for the enemies to move, so no threat at all aside from the explosive barrels right next to you.
The hallways are filled with instant-kill floors. This is bad.
A little bit further down the line, and there's dark corridors with Stealth Demons, and there's no discernable reason or benefit to go in them. This is also bad.
A little bit further and you step in a tiny tunnel, to which walls open up behind you and two chaingunners from point-blank range rip you apart. This is VERY BAD.
You step into the elevator, go down, and there's an extremely cramped area where you fight two Stealth Barons. There's been very little ammo given for the shotgun/chaingun at this point, which leaves only the rocket launcher in a VERY TIGHT room with invisible enemies. This is something you REALLY want to COMPLETELY rework.
Map ends when you step on the exit pentagram, defeating the purpose of the mapset it's a part of in the first place.

Sorry, but I'm not accepting this.

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