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/vr/ - Retro Games

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>> No.1117780 [View]
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1117780

>>1117725
>>1117729
>>1117731


I love everything you're saying here, but I do not agree on one thing, and that is how you're using the word 'exploration'. And it's not exactly that you're using it 'wrong' it's just sort of missing the point.

I think what you're saying is, exploration for the sole sake of loot without any mysticism or sense of wonder about the world is pointless (and you say it isn't really exploration, which I'll agree with, as it's more, searching for items, not exploring for explorings' sake)

What you're really talking about is great world building, world building with depth.

World building never meant as much in video games back in the NES days, because it was 'just a game'. In the last 15 years it's certainly meant more as games got longer and became more complex stories. The story and by proxy the world, meant so much more because developers wanted you to play and enjoy their 6+ hour game, and come away having finished it feeling like you experienced something worth the time you played the game, and the games that are good at this don't feel long, even if you've put 50 hours into it.

Exploration is a product of good world building.

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