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/vr/ - Retro Games

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>> No.4947924 [View]
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4947924

>>4947882
A bunch of things.
Some of the things I noticed when I found it again:
>Some weapons are centered, some are angled, this is kind of bad style from a modern perspective
>The grenade launcher on the M16 is kind of clunky and awkward, but the hand grenades are AWESOME
So basically I just kind modify it and replace the M16 with a carbine, without a launcher, instead having just a quick throw hand grenade. Turns out that's super useful.

And as I go, I keep tinkering some more, doing this or that, kind of enjoying it, learning more about coding, learned how to use photoshop, but also learning some about Immoral Conduct's flaws.
>A bunch of the weapons are really redundant, the twin 1911s are really pointless when you have the Uzi, the Beretta is hard to find and typically very obsolete when you get it, the revolver is an absolute waste of time
>the amount of shotguns is kind of superfluous, with the twin Uzis and either of the pump-action shotguns, I never found myself using the new double barreled shotgun ever
>There's really nothing that takes a good place for the rocket launcher or the BFG
>The grenade launcher is SUPER good, but it lacks the range of a rocket launcher
>The Flak Shotgun is kind of a neat weapon at first, but if you ever find yourself in any kind of big horde situation, it's absolutely useless, with any kind of mild-moderate slaughter, you don't have a prayer (and I've tried a wide variety of strategies to find out what can work and what can't)
Telling the truth, I didn't even originally plan for any kind of big overhaul, that idea kind of just came from someone who was asking if I was gonna release my tweaked version of it, and then I just had a whole lot of gears start spinning in my head.

It kind of just morphed from a small thing into a project. I guess I wanted a more modernized take on it with a more consolidated arsenal, but then there was some feature/scope creep, where I get all these ideas I want to put into work.

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