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/vr/ - Retro Games

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>> No.4085036 [View]
File: 843 KB, 847x937, heavy.png [View same] [iqdb] [saucenao] [google]
4085036

>>4079556
>WOOLD 1O2

>> No.4074883 [View]
File: 843 KB, 847x937, Screen Shot 2017-06-19 at 4.52.56 PM.png [View same] [iqdb] [saucenao] [google]
4074883

>>4074821
The level design. The physics engine too, once you get to know it, but mostly the level design. Each level builds upon the last in such an intricate way that you always have the tools necessary at hand to beat it if you've been paying attention.

Unfortunately, these days most people just warp ahead to 4-1 immediately, ruining this effect and creating the "SMB1 is too hard!" narrative. You can't say you've really beaten SMB unless you've beaten every level without continues, warps, hacks or cheats.

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