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>> No.7998228 [View]
File: 37 KB, 399x604, 1609664315848.jpg [View same] [iqdb] [saucenao] [google]
7998228

>"I just f***ing hate this world, and the human worms feasting on its carcass-mmm. My whole life is just cold, bitter hatred, and I always wanted to die violently-mmm. This is the time of vengeance, and no life is worth saving, and I will put in the grave as many as I can-mmm. It's time for me to kill and it's time for me to die-mmm."
-John Carmack, E3 1995

>> No.7779248 [View]
File: 37 KB, 399x604, 1609664315848.jpg [View same] [iqdb] [saucenao] [google]
7779248

>>7779201
Alright I just looked at it and it does appear the trick involves adding two extra frames per weapon, so you wanna just use extended dehacked since you can simply add more states, whereas vanilla involves taking states from other places since you can't add more. I'm assuming you use DoomRetro or Crispy or PrBoom 2.6 um or dsda-doom or GZDoom or Woof! so it'll work.

Doomkid's dehacked video
https://youtu.be/PTn-oK8m2KU

>> No.7249839 [View]
File: 37 KB, 399x604, mmmmmm.jpg [View same] [iqdb] [saucenao] [google]
7249839

>>7249805
>Mmm

>> No.7112145 [DELETED]  [View]
File: 37 KB, 399x604, 1509488194303.jpg [View same] [iqdb] [saucenao] [google]
7112145

>>7112139
>Many developers are planning on waiting out the eary 32 bit hardware wars, but I want to do a cool product even if it doesn't make tons of money. Sandy (our map designer) semi-derisively calls DOOM jaguar my "reward" for writing DOOM pc. "Good job, you can go play with your new toys." :-)

>Our initial appraisal of the Jaguar was "nice system, but Atari probably can't make it a success". But when I got the technical documentation, I was VERY impressed. This is the system I want to see become a standard platform.

>I was slated to do a cut down version of DOOM for the Super Nintendo SFX chip, but I kept thinking about how cool a Jaguar version of DOOM would be, and Nintendo kept rejecting Wolfenstein-snes for b*****t reasons (a golden cross bonus item might offend christians. right.).

>We finally decided that we didn't want to be a part lof the chicken-and-the-egg problem of new systems not attracting customers because developers haven't written for the platform because there are no customers. The jag is cool, I think it has a shot at success, and I am going to put my time where my mouth is.

>Why the Jag is cooler than the 3DO (from my point of view): It only costs $250. The bulk of its processing power is user programmable. The 3DO has a capable main processor (a couple times better than the weak 68k in the Jag), but most of its power is in custom hardware that has narrow functionality for affine transformations."

>The Jag has some stupid hardware for z buffering and gouraud shading, but I can just ignore it and tell the two 27mhz risc chips to do EXACTLY what I want. A 64 bit bus with multiple independant processors may not be the easiest thing to optimize for, but there is a LOT of potential!
-John Carmack

Source
https://www.atariarchives.org/cfn/09/03/08/0060.php

>> No.4365539 [View]
File: 37 KB, 399x604, cokemack.jpg [View same] [iqdb] [saucenao] [google]
4365539

>>4365534
I couldn't agree more. Dunno what Carmack saw in that shit.

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