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/vr/ - Retro Games

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>> No.4122185 [View]
File: 8 KB, 398x404, cacohue.png [View same] [iqdb] [saucenao] [google]
4122185

>>4122123
>1994-1996
>which are mostly all great
IM-FUCKING-PLYING

>endless myhouse.wads and myoffice.wads
>"oh here's a big square room and I put some cyberdemons in it, I forgot to put in an exit though"
>"oops I forgot to put in the keys and stuff, just use IDKFA"
>long STARTAN/SLADWALL corridors at even lighting with hundreds of rooms lining them, unpegged door tracks and a lone zombieman or imp in each featureless room
>missing textures, windows showing not the skybox, but the sky texture pasted on a wall
>D_RUNNIN
>occasional replacement sounds ripped from recordings of a TV playing a VHS tape

1994/1996 era maps were the Dark Ages of Doom Maps, *very* little of the mapping that happened there had any thought, effort or work put into them, things like Memento Mori were rare outliers worked on with people who had actual visions and talent, and you're a fucking deluded fool if you think that was the standard across the board.

>> No.3687015 [View]
File: 8 KB, 398x404, tumblr_inline_nb77btYvsF1r95fgm[1].png [View same] [iqdb] [saucenao] [google]
3687015

>mfw someone says Doom4 cacodemons are better

>> No.2692064 [View]
File: 8 KB, 398x404, cacohue.png [View same] [iqdb] [saucenao] [google]
2692064

>>2691770
I must know what this is.

>>2691927
They have a very lovable grin.

>> No.2569319 [View]
File: 8 KB, 398x404, ...hhhiiiisssss....png [View same] [iqdb] [saucenao] [google]
2569319

>>2569290
Dat fuggin Jack Frost on the right.

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