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/vr/ - Retro Games

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>> No.4078103 [View]
File: 152 KB, 969x723, 0446b7a69540bb3336e6e01f773f6bc14e4cb027cc5ea8e8d7f7c801e9b0d4d6.png.jpg [View same] [iqdb] [saucenao] [google]
4078103

>>4078075
wat the fug

I'm not happy with the alium colors yet but it's better than the light gray they used to be.

https://my.mixtape.moe/uklglc.webm

>> No.3971125 [View]
File: 152 KB, 969x723, 0446b7a69540bb3336e6e01f773f6bc14e4cb027cc5ea8e8d7f7c801e9b0d4d6.png.jpg [View same] [iqdb] [saucenao] [google]
3971125

>>3970024
>>3970037
Bretty cool. Care to egsplain what these creepy guys are?

>>3969670
>pump-action shotgun now has the correct sound
>predator doesn't gain any additional health, instead it now has the +ALWAYSFAST and +MISSILEEVENMORE flags, which means he will not try to close the distance by himself (but will still melee attack anything that gets a bit close) and will not need to walk around randomly before shooting at things. He's now more efficient against both colonial marines and synths but experienced players will have an easier time fighting him, since his projectiles are easier to dodge from afar
>praetorian has more health and less speed. It also has damage resistance against both bullets and melee attacks. Grenades work well against it.
How well should fire work against it? I haven't decided on it yet. In the lore, full grown xenos are very resistant to fire and extreme temperatures. I think fire should work much worse than explosive-tipped, light-armor piercing rounds, in exchange for keepng them at bay by stunlocking them and pushing them back.
>marines and droids take a little bit more time before shooting. Previously they were overkill
haven't tested this one properly yet
>commando doesn't start with a turret anymore. Instead he starts with a loaded pump-action shotgun and 16 additional shells.
>commando now starts with the correct pistol
>every class gains an extra sidearm magazine
>smartgunner doesn't gain a bonus weapon like commando, instead she starts with two extra smartgun magazines (overkill?)
>combat droid class starts with no grenades, but with an apesuit and two pulse rifle magazines.

Can anyone who played a little give some feedback?

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