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/vr/ - Retro Games

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>> No.6598570 [View]
File: 281 KB, 500x375, cvs2kenterryintro.gif [View same] [iqdb] [saucenao] [google]
6598570

>>6597612
Yeah, I was going to say the Terry in "dot creation 03" looks better than the still from the final build, minus the unfinished coloring. They could've had cartoonish designs that really popped combined with that 3D-inspired animation, instead of that over-shaded, pseudo-3D look SNK used for almost every single one of their games. They always looked dated as soon as they came out for that reason, with the exception of the few times early on when conveying 3D space and detail was still novel, and the times where they had the good sense to downplay that element (Real Bout and Last Blade series).

All that said, I always preferred the CvS series' (new) sprites over SF3. Has more of a hand-animated look, less oblique rotoscoping or digitization, but still a lot of frames, and very detailed. Something both Capcom and SNK seemed to forget is the broader appeal of using hand-drawn sprites is how expressive you can make the characters. It's a delicate balance, because you need a lot of detail to bring that out, but too much and it gets obscured.

>> No.6169970 [View]
File: 281 KB, 500x375, tumblr_n4vgyud4MJ1s20ivko1_500.gif [View same] [iqdb] [saucenao] [google]
6169970

They're both good, now shut the fuck up you faggots. I bet none of you faggots even play any of these games seriously, probably played arcade mode once and never touched the games again.

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