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/vr/ - Retro Games

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>> No.9787152 [View]
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9787152

>>9786693
Quake's development was brundlefucked in a lot of ways, the reason it is this gorgeous and weird mess is that it was originally going to be an open world medieval fantasy RPG, but because development stalled and they were running out of time, they decided "Fuck it!" and retooled what they had into another shooter.
Romero wasn't really happy with that compromise at the time, though I always got the impression that he was fairly proud of the final result.

They really all should be pretty proud of Quake, because rarely does a game with troubled development, where the entire direction changes course like that, as a massive compromise and resignation, turn out something which is actually good.

>> No.5702278 [View]
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5702278

How is Bethesda's Quake going to end, since modern players and journalists would be too stupid to understand the telefrag spike?

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