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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.4854297 [View]
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4854297

>>4854256

There isn't really one single pivoting point for /vr/, it was really just a series of things chipping bits and pieces off.
It was a bit of Jenobyl, it was a bit of Zandronum lagging behind, it was a bit of Discord, it was a bit of 8ch, it was a bit of people getting sick of faggotry, there's not really one singular point to stick with.

As mentioned before, Discord came and splintered IRC. Discord was supposed to be a Skype replacement, but IRC got hit as well with a lot of people ended up jumping ship. Yeah, Discord's run by fucking memekids and it's one big botnet, but a chat program's usefulness is 100% based upon how many people you want to talk to are using it. There were a couple attempts at making /vr/ servers, but they never caught on.
Community-wise, there's always been a flux of people coming and going. Some people got tired of Doom and decided to play other games. Some people got tired of the community and decided to move on. Some people graduated, got jobs, got lives, got girlfriends/wives, and couldn't be a part of our group anymore.
There's also that /doom/ got significantly more mainstream. As was pointed out before, with our own guys starting to make a lot more content and get recognized by others, we've got newfags coming to 4chan and trying to fit in. I feel partially responsible for this, but I still wouldn't remove the 4chan credits from any of my older mods. Back then you guys were invaluable for testing, help, and feedback.

All good things must come to an end, dude. Simple as that.
We did a lot. We made a lot. We were felt all over the different communities. We have a lot of good memories. And those will last forever, at least.
Here's to you, Eric, Nig Bick Digger, Vince, Mike, scroton, Pancake, Mystical, The2008Lions, Cookie, Roman, ijon, charcola, DrVonFungi. Wherever you are, whatever you're doing, hope you're doing well, you glorious bastards.

>> No.3956586 [View]
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3956586

>>3956464

https://my.mixtape.moe/kontkn.webm

Have a series of screenshots strung together into an animation with sound.
ZScript test mod is almost done, I just have to finish up the Plasma Rifle, do the BFG, give an effect for the Berserk, put a name on it, then push it out.

Oh, and somehow manage to scrape together graphic replacements for everything, but we all know how that usually goes.

>> No.3876857 [View]
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3876857

i unironically really enjoyed going down's music and don't see why everyone hates it so much

>> No.3761241 [View]
File: 259 KB, 540x404, what not to do.gif [View same] [iqdb] [saucenao] [google]
3761241

>>3761236
>implying demons can't be cute

>> No.3743242 [View]
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3743242

The first working period for Highway to Hell is now complete!

Please submit your first drafts to me at the earliest available opportunity, either via PM on a messaging client or posting them here in response to this post.
I'll take a little bit of time to compile them all into a single build and then distribute it for everyone else to play and offer criticism on how to improve things. Then from there, we'll enter the second phase of mapping and get back to work on polishing and improving what we've got.

>> No.3416573 [View]
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3416573

demand caco

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