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/vr/ - Retro Games

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>> No.4970797 [View]
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4970797

>>4970781
I still don't get why everybody had a fit when I asked for collaborative help with my first map which was for Highway 2 Hell. Collaborative works seem more efficient and logical; I'll try to explain.

SOLO:
1:Only one mapper obviously, which means all the work is immediately situated on their shoulders.
2:More effort, less efficient. With no partner, you can only rely on yourself.
3: No Direct, Real-Time Aid/Tech support. If you're running into issues, you're FUBAR
4: Mapper's Block is inevitable; you don't have anybody to throw ideas your way, or improve existing ones.

COLLAB:
1: More people means the workload is divided, allowing them to ease tension and stress involved from Solo-Maps.
2: More efficient; can communicate with others and the group can refine and perfect what everybody is trying to do.
3: Real-Time Assistance, Stuck with your map? Don't know what should be in a room? Want people to rework the layout so that it's cleaner and clean redundancies/catch things missed by you?
4: Mapper's Block less likely; More people means more ideas; More ideas mean that your map will come together both quicker, and better, than if you scratched your head for hours. Instead, somebody can say "well, hey, this room is full of free angles and red textures, why don't we chip holes in the walls and put blue secondary, yellow tertiary, green Quaternary, and Black trim?

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