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/vr/ - Retro Games

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>> No.10915826 [View]
File: 19 KB, 350x263, 1693298798372331.jpg [View same] [iqdb] [saucenao] [google]
10915826

>>10915719
>>10915786
Aaaah yes of course, but I was only considering the real usable area, mainly because psp and nds aren't retro. I imagined this was what you're talking about so that's why I also made a chart with the wasted spaces too after. I thought it was implicit, autism from my part.
As you can see, the real difference is really not that great from 4:3 x 16:9 than 1:1 x 4:3 on screens of the same height on actual content >>10915669
I always thought it to be silly when people make this comparison of the screen's aspect ratio but not the actual content, but I didn't expected it here, sorry.

Anyways, the original point was that a rotating 10:9 (31:27) seemed not too different from a 1:1, but it is. It's 31:27 3.9" basically mogs the RGB30's 1:1 4". The resolution and being a oled is just the icing on the cake (and the rotating screen, it's silly but it does make a difference in tate)
I'm not particularly excited or expecting it to be anything but a flop, but it's nice seen nice screens emerging from thin air.

>>10915723
Oh that, I was using custom rez and going to label it as NES/PS1, but I again thought everyone just stretches them to 4:3 by default, my bad.

>> No.10839332 [View]
File: 19 KB, 350x263, 1696398980108666.jpg [View same] [iqdb] [saucenao] [google]
10839332

>>10839316
find how to drive two screens in android (like say, output the top screen with hdmi out and the bottom screen on the handheld in a retroid) and I'll do the rest

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