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>> No.1920154 [View]
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1920154

>>1920026
No, just on my amd64 laptop in OpenBSD. This is an ANSI C port of the old VMS game, and it also compiles in Windows and OS/X (you just need a curses library). The exact version I'm playing is vms-empire 1.12, which is the most recent version (currently maintained by ESR).

This island is starting to get crowded now, with all my armies that I've set to walk around randomly (because there's nothing left here to explore). Turns out I did have a city on the coast at 4022, so I had it produce a patrol boat, which went exploring the sea and found some landmasses nearby. One of them had a city on the coast, which I ordered the PT to attack, but it just ran ashore and crashed (lol!) So now that city is building a troop transport ship... In the meantime another city just finished producing an aircraft (fighter) that I'll use to recon the area. Still no sight of the computer-controlled enemy yet.

Besides the unintuitive controls (which I'm sure I'll get used to eventually), the only thing I find annoying is that there's some lag after you issue some commands. LIke when I go into edit mode and start moving the cursor in some direction, the very first step is lagged for a couple seconds, but then every step after that is immediate (dunno what's going on there, that's really weird).

Anyway this is one of the most basic/early versions of Empire you can play on modern hardware, so I wasn't expecting too much. At some point, I'm hoping to try Xconq also (it was originally based on this game, but made lots of improvements).

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