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>> No.2624117 [View]
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2624117

Shihong's at a pretty solid beta-ish stage, and I think now's a good time to start gathering opinions on how she plays so far. So I'm gonna let out an early playbuild for you guys to fuck around with, punching and kicking dudes or shooting or whatever.
She's still nowhere near finished, but hey.

https://www.dropbox.com/s/fo9nh88xs48xv7u/te13-DemonSteele.pk3
https://www.dropbox.com/s/xi94i3p550grunh/ssh.pk3
Load up both on Zandro/ZDoom with a mapset of your choice.

Shihong's gameplay is similar to Hae-Lin's in some ways. Primary fire melees, secondary fire shoots. Dash to avoid getting shot. However, she's also way different in some ways.
While Hae-Lin operates off souls from killing enemies, Shihong instead generates ki from hitting, which fuels special attacks. Likewise, while Hae-Lin's gameplay is fairly straightforward, Shihong's is a little more intricate. She has three styles to swap between, which give passive buffs (Guns of War boosts gun damage/ki generation, Strength of Aeons boosts melee damage/ki generation, Ghost of Perdition increases speed/jump/dash/etc) and changes her special moves. Likewise, punching dudes to death even as a muscleninja isn't as easy as bisecting them with a demon blade, but building up a punching combo will power up a finishing jumpkick or dashkick.

Things to keep in mind:
1: No BFG yet.
2: Guns of War doesn't have a back special yet.
3: Ghost of Perdition's front special is utter piss. It's fun to use, but otherwise a waste of meter. Plus, it's got problems online. May end up getting cut.
4: The Tiger saber doesn't have a good Reload function yet. The Fist's reload is...ehhhh.
5: Mismatching sprites for kicks, placeholder animations for several special moves (forward/side Guns special, side/back Ghost special).
6: Several item pickups aren't replaced yet (Sentinel, Blind Guardian, soul fragment, soul prison).
7: No voice/player sprites yet.
8: Fullscreen HUD kinda wonked.

Other than that, have fun. Lemme know what you think.

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