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/vr/ - Retro Games

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>> No.1223669 [View]
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1223669

>>1223140

No, it's my first map. I'm also not really anonymous, I have accounts on zdf and sand that I act retarded with and sometimes post updates about my other project. I learned the stuff in the map by googling stuff and reading the zdoom wiki and bugging people in irc and a LOT of trial and error.

Though it is worth noting that I played zdoom with pwads for years and years before I ever posted anywhere about it or tried making my own maps. Most of the stuff I did in that map I saw elsewhere first or saw something similar elsewhere first. You can also see my mapping skill increase throughout the map; I did detail fixes to the swamp and tunnel to the red key room second to last before release and the secret areas in the yellow key room and the ITS HAPPENING sequence were both the last things completed before release.

I probably would have made a simpler first couple of maps if I hadn't started with a specific idea in mind, but instead just reworked portions of that one as I learned more since it's not like I could release a series of pol maps, I only had one shot at it. It actually started as a simple startan room with a test to see if a happening meter could work and grew from there.

The point of posting this isn't to say "I'm so great because this is my first map" but rather that anyone can do that level of quality (which isn't amazing or anything) right off the bat because I'm nothing special.

>>1223080
>>1223073
>>1223036
>>1222991
>>1222972

Here is the start of a possible enemy for /v/. I didn't make it it's just a.gif I saw on /v/ and saved because it had rotations.

Also, while I don't have a wad yet, I know exactly how to make a fully working Mr. Bones' Wild Ride in zdoom. It will look better with seat and coaster car voxels but those aren't necessary. I could definitely make a Mr. Bones' Wild Ride map portion for whoever ends up making or being in charge of (if it's a map with multiple authors) the /v/.wad

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