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/vr/ - Retro Games

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>> No.3745908 [View]
File: 1.90 MB, 1920x1080, WZn6kQ.png [View same] [iqdb] [saucenao] [google]
3745908

Guess this pic is relevant to the model discussion. Baking normal, specular etc maps with photoshop rather fun.

Will probably be even better once the 3d model AO and dynlight support i've heard gzdoom is supposed to get is implemented.

>> No.3611279 [View]
File: 1.90 MB, 1920x1080, Screenshot_Doom_20160704_153400.png [View same] [iqdb] [saucenao] [google]
3611279

>>3611256
I how most of the tricks in use works, which doesn't make it any less impressive. It is spectacularly time consuming to make environment art that looks this good in gzdoom.

Baked lighting like pic related goes a long way.

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