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/vr/ - Retro Games

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>> No.3286462 [View]
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3286462

>>3285274
>>3286439
Cont.

Similarly, even if I'm less likely to have the upper-tier weapons in my inventory, I'm honestly more likely to use them when I get them because I know they're only going to last as long as the level, and I know that they were put in the level for a reason. I might as well get my money's worth for as long as I've got it.

You're right that it can make players more reckless in terms of just doing whatever it takes to get to the exit, but I think that's part of the fun. It makes me more willing to use all my weapons to their maximum potential in the level because I know that all I need to do is get to the end by any means necessary. Needing to keep my supplies up for the next level is more likely to just make me turtle and play more boringly because I don't want to pay later for having too much fun now. And if I really felt like I cheesed my way through, I can always just idclev and try to beat it better. It's almost like an arcadey experience of high-score chasing.

TL;DR: The Dynamic-Tension of Pistol Starting turned me from a 97-pound "runt" into a New Man!

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