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>> No.3763625 [View]
File: 34 KB, 510x319, and then that happened.jpg [View same] [iqdb] [saucenao] [google]
3763625

>>3763109
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>>3763103
>>3763109
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>>3763234


>>3763239
This is why I usually use Chainguns against Chaingunners, or ill use the SSG. On one hand its great to rack up bullets from them, but at least chaining them you get the bullets replaced.

Same goes with pinkies, its a 50/50 tossup as to whether a full 7 pellet blast from the shotgun will kill it in 2 blasts. If it doesnt then he's probably chewing on you at least once.

The best solution is really just to lob a rocket unless its literally just a lone chaingunner up close or out in the field. Its worth it to lob a rocket up in a machinegun nest just to kill one dude and be done with him.

>>3763281
Actually I think there's a 1/8 chance they will keep firing for a cycle even after you break line of sight.

>>3763281
People dont consider the value of taking cover in ANY games these days it seems. While I learned this the hard way and by studying military tactics.

Until very recent years all game architecture has been absolutely impenetrable and invincible. I let the scenery take the damage.

> it brought joy to my heart to know that in Half Life, a game of as early as 1997, they have actual rules for explosives and even if it doesnt have a direct line of sight to you it still does damage. I dont know the exchange ratio but a demolition pack can easily kill you if you just toss it around a corner.

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