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>> No.4098203 [View]
File: 23 KB, 287x263, zombiemen.png [View same] [iqdb] [saucenao] [google]
4098203

So I've been doing up some zombiemen graphics, one of my goals is to make them visually distinct from one another, so it's easier to asses a threat on a glance.

I'll probably change something on the subgun guy, and I want to do something with the rifleman, but I'm not sure what. He cries blood, but I think if he had some kind of hat, he would stand out a lot more.

In the original Immoral Conduct, a lot of the special enemy zombies just wore plain green armor like Doomguy, not even bloody. The port has a version which makes them more visually distinct by giving them some of them a palette conversion, and some of them a new graphic, but I kind of wanted to make them look more zombie-like, and more distinct still.

The guys without helmets make PSX zombie sounds, and the guys with helmets has a sort of radio static soundset growling. I want to give the rifleman a distinct soundset too, a mean and alert one (yet still lightly sluggish and zombie-ish), so you can hear that it's him and be aware of his more dangerous presence.

Anyone have any thoughts or suggestions?

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