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>> No.5736791 [View]
File: 106 KB, 578x582, 1465631574986.png [View same] [iqdb] [saucenao] [google]
5736791

Which one do you prefer between Arcane Dimensions for Quake and Deathwish for Blood?

>> No.5696881 [View]
File: 106 KB, 578x582, 1547151554010.png [View same] [iqdb] [saucenao] [google]
5696881

>>5696873
Nigger you have over a week left. Get to it.

>> No.4851240 [View]
File: 106 KB, 578x582, 1465631574986.png [View same] [iqdb] [saucenao] [google]
4851240

>>4851214
Because they're actually adorable.

>> No.4732786 [View]
File: 106 KB, 578x582, 1465631574986.png [View same] [iqdb] [saucenao] [google]
4732786

>>4732309
Amazing.
Is that Ranger on the bottom right?

>> No.4563771 [View]
File: 106 KB, 578x582, 1481166202432.png [View same] [iqdb] [saucenao] [google]
4563771

Yikes, building an Icon of Sin structure was more complicated than I thought.

>> No.4525904 [View]
File: 106 KB, 578x582, 1481166202432.png [View same] [iqdb] [saucenao] [google]
4525904

>>4525901
I wanted to be funny but it didn't work.

>> No.4391649 [View]
File: 106 KB, 578x582, 1463301064163.png [View same] [iqdb] [saucenao] [google]
4391649

Is there any documentation for how compatibility.txt works in ZDoom or am I on my own?

>> No.4230392 [View]
File: 106 KB, 578x582, cute cannibalism.png [View same] [iqdb] [saucenao] [google]
4230392

>>4230370
This is really neat, anon.

>> No.4193098 [View]
File: 106 KB, 578x582, 1481166202432.png [View same] [iqdb] [saucenao] [google]
4193098

>>4193009
Pls help.

>> No.4182238 [View]
File: 106 KB, 578x582, 1481166202432.png [View same] [iqdb] [saucenao] [google]
4182238

>>4181928
>being so desperate for retro fps street cred that you reply with Quake 2 whining to a completely inconsequential post

>> No.4085296 [View]
File: 106 KB, 578x582, cute cannibalism.png [View same] [iqdb] [saucenao] [google]
4085296

>>4084961

>> No.3872248 [View]
File: 106 KB, 578x582, cute cannibalism.png [View same] [iqdb] [saucenao] [google]
3872248

Why are demons so cute?

>> No.3834041 [View]
File: 106 KB, 578x582, 1481166202432.png [View same] [iqdb] [saucenao] [google]
3834041

>>3834037
Ah, so just the typical garbage echo chamber only extremes opinion. Glad we understood each other.

>> No.3783832 [View]
File: 106 KB, 578x582, 1481166202432.png [View same] [iqdb] [saucenao] [google]
3783832

Some Arcane Dimensions levels run like shit on my toaster, even with the additional parameters. Am I doomed to crappy performance as long as my comp is shit or is there some way to fix this?

>> No.3732738 [View]
File: 106 KB, 578x582, cute cannibalism.png [View same] [iqdb] [saucenao] [google]
3732738

>>3732679

>> No.3718787 [View]
File: 106 KB, 578x582, ShamblerCaco.png [View same] [iqdb] [saucenao] [google]
3718787

is there any theme that has not been explored in quake?

is for my qump map

>> No.3688854 [View]
File: 106 KB, 578x582, 1462381121934.png [View same] [iqdb] [saucenao] [google]
3688854

>>3687492
>>3687553
Are you trying to say none of you goddam sonuvaguns even tried to get AD co-op going?

>> No.3663987 [View]
File: 106 KB, 578x582, 1462381121934.png [View same] [iqdb] [saucenao] [google]
3663987

Quake:
>has cute shamblers

Quake 2, Q3A, Quake 4, ET:QW, Wolfenstein 3D, RtCW, Doom, Doom II, Doom 3, D44M, Commander Keen: Goodbye Galaxy, Dangerous Dave in Copyright Infringement:
>has no cute shamblers

how is it evne a contest??

>> No.3430495 [View]
File: 106 KB, 578x582, 1462517058082.png [View same] [iqdb] [saucenao] [google]
3430495

>>3430493
Frozen pizza.

>> No.3325239 [View]
File: 106 KB, 578x582, 1462381121934.png [View same] [iqdb] [saucenao] [google]
3325239

>>3325214
You know, I'd actually rather see some games that take after the Tribes formula, except higher speed and more arena-like maps. Like if skiing worked on walls and ceilings, the maps could have a lot of crazy curved surfaces like a skate park designed by M.C. Escher in which players zip around like motorcyclists in a stunt cage while trying to predict and intercept each other.

>> No.3274365 [View]
File: 106 KB, 578x582, 1462381121934.png [View same] [iqdb] [saucenao] [google]
3274365

Math question incoming:

In 16:9 or any non-4:3 resolution I want to display a hudmessage with sethudsize(640,480,0). My system takes a normalized coordinate 0.0-1.0 and multiplies it by desired resolution before printing the message. Now, 0.0 with the above sethudsize settings places the message between the center and the edge of the screen because that's the zero-point of the 4:3 part of the hud. However, I scale the 0.0-1.0 range to -0.1666 - 1.1666 it works out perfectly.

The problem is that I have no idea where that .1666(etc) number comes from or how to get a generalized function for all aspect ratios. Anyone have any ideas? I Assume there's some kind of multiplication between screen ratios or whatever

>> No.3241019 [View]
File: 106 KB, 578x582, 1462381121934.png [View same] [iqdb] [saucenao] [google]
3241019

>>3241008
caco a tasty?

>> No.3189041 [View]
File: 106 KB, 578x582, hungry hungry shambler.png [View same] [iqdb] [saucenao] [google]
3189041

I quickly sketched a thing.
Any good? I'll probably redo it properly when I have the time

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