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>> No.6378032 [View]
File: 2.55 MB, 3154x2493, D100_class_chart.png [View same] [iqdb] [saucenao] [google]
6378032

>>6377992
Its more like a long term design oversight.
The idea is that the Martial Class hits stuff, hard.
The skillmonkey class skill stuff hard.
And the magic class magics hard.

But then came editions and revisions and Gygax, so eventually the magic classes became better skillmonkeys than skillmonkeys, and better at hitting stuff than martials.
3,5 is the epitome of this. Cleric and Druid is the Jack of All Trades, Master of all skills. Meanwhile Wizard sorta suck until level 5, where it starts scaling.
Metagaming only makes the gap larger.
You know your metagame is balanced when the first skillmonkey class is Tier 3 and so is the first Martial class.

>> No.5976461 [View]
File: 2.55 MB, 3154x2493, D100_class_chart.png [View same] [iqdb] [saucenao] [google]
5976461

>>5976316
I still think Warrior - Mage - Thief are the better trinity.
But very few games even do anything with it, and most of them do not understand why its a trinity.

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