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>> No.4171681 [View]
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4171681

>>4171675
>he does an ACS check for where specific items on specific maps are located, so as to get what map they're on (in the video he demonstrates light fixtures in E1M1), then spawns an actor that uses ACS to change textures, spawn actors, put dynamic lights, and etc as needed to make a map more "realistic".

>> No.3855576 [View]
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3855576

>>3854681

>> No.3664367 [View]
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3664367

>>3664342
how much fucking stuff do you have

>> No.2244925 [View]
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2244925

>>2244920

There are no words for how fucking angry I am.

>> No.1913513 [View]
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1913513

>>1913493

How the hell does Term code without hands, anyway?

>> No.1838946 [View]
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1838946

>>1838941
>>1838931
>>1838926
>>1838925
>>1838923
>>1838919
>>1838907

Oh my god here we fucking go again.

>> No.1763590 [View]
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1763590

>>1763571

Well, more money is nice.
Money is kind of useful in this world. You need it to live.

>yfw Shadow Warrior, the best shooter of 2013, is coming to consoles

>> No.1721640 [View]
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1721640

>>1721498
>that filesize

Man, what've you got in he

>open up
>uncompressed mp3s
>mfw

Nigga let me introduce you to the magic of SPC format.
So you got six songs, coming together to 26 megs, right? About 21 minutes in length, good quality?

BAM, HERE'S THE SPC SOUNDTRACK
RIPPED DIRECTLY FROM THE GAME, SO THE EXACT SAME QUALITY AS THE SNES TRACKS
NOT ONLY THAT, BUT THEY GO ON FOREVER. YOU DON'T HAVE TO WORRY ABOUT FADING OUT AT THE END AND RESTARTING FROM THE BEGINNING, THEY DON'T STOP
AND YOU KNOW WHAT?
ALL TOGETHER THEY COME TO ABOUT 387 KILOBYTES

PEACE

https://www.dropbox.com/s/omumx04j3vez0gv/ClosetMapGuyMusic.rar

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