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/vr/ - Retro Games

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>> No.8940526 [View]
File: 2.22 MB, 4032x2268, bust_the_cloud_machine_concept.jpg [View same] [iqdb] [saucenao] [google]
8940526

>>8939787
I sometimes sketch a map concept, or draw-up some stage progression ideas ("caves->base->temple", "make player choose SSG or RL", that type of shit). But usually, I don't know what my map's gonna be like until I'm in the editor and working on a nice starting room to branch-out from.
So I guess that's my advice: just start making a cool starting room, and pop-off from there, occasionally checking to make sure you're sticking to a particular theme/idea.

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